using Perfect.Marshal;
using System.Xml;

namespace editor
{
namespace cfg.obj
{
[System.Serializable]
public abstract class UIOperationItem :   cfg.EditorReadWriter 
 {

    public int cfgId ;
     public bool enable ;
     public cfg.condition.Condition showCondition ;
     public cfg.condition.Condition interactionCondition ;
     public cfg.bonus.Bonus bonus ;
     public string buttonIcon  = "";
     public string buttonName  = "";
     


}
}
}
